+++ Deutsche Grenadiere (999pts) +++
++ Armies of Germany (Generic Reinforced Platoon) (999pts) ++
+ Headquarters (60pts) +
Platoon Commander (60pts)
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Leutnant (60pts) [Assault Rifle, Regular (50pts)]
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Regular Soldier (10pts) [Assault Rifle]
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Profiles:
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Regular: Morale:9
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Assault Rifle: Range:24"|Shots:2|Penetration:n/a|Special Rules:Assault
+ Infantry (319pts) +
Heer Grenadier Squad (98pts) [Panzerfaust (5pts)]
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Shaped Charge
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Regular NCO (13pts) [SMG (3pts)]
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5x Regular Soldier (50pts) [5x Rifle]
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Regular Soldier with LMG (30pts) [LMG (20pts)]
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LMG Loader, Team Weapon
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Profiles:
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Regular: Morale:9
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Light Machine Gun (LMG): Range:30"|Shots:3|Penetration:n/a|Special Rules:Team
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Panzerfaust: Range:12"|Shots:1|Penetration:+6|Special Rules:One-shot, Shaped Charge
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Rifle: Range:24"|Shots:1|Penetration:n/a|Special Rules:-
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Submachine Gun (SMG): Range:12"|Shots:2|Penetration:n/a|Special Rules:Assault
Heer Grenadier Squad (113pts) [Panzerfaust (5pts)]
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Shaped Charge
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Regular NCO (13pts) [SMG (3pts)]
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5x Regular Soldier (50pts) [5x Rifle]
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Regular Soldier With Assault Rifle (15pts) [Assault Rifle (5pts)]
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Regular Soldier with LMG (30pts) [LMG (20pts)]
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LMG Loader, Team Weapon
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Profiles:
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Regular: Morale:9
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Assault Rifle: Range:24"|Shots:2|Penetration:n/a|Special Rules:Assault
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Light Machine Gun (LMG): Range:30"|Shots:3|Penetration:n/a|Special Rules:Team
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Panzerfaust: Range:12"|Shots:1|Penetration:+6|Special Rules:One-shot, Shaped Charge
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Rifle: Range:24"|Shots:1|Penetration:n/a|Special Rules:-
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Submachine Gun (SMG): Range:12"|Shots:2|Penetration:n/a|Special Rules:Assault
Heer Grenadier Squad (108pts)
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Regular NCO (13pts) [SMG (3pts)]
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5x Regular Soldier (50pts) [5x Rifle]
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Regular Soldier With Assault Rifle (15pts) [Assault Rifle (5pts)]
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Regular Soldier with LMG (30pts) [LMG (20pts)]
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LMG Loader, Team Weapon
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Profiles:
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Regular: Morale:9
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Assault Rifle: Range:24"|Shots:2|Penetration:n/a|Special Rules:Assault
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Light Machine Gun (LMG): Range:30"|Shots:3|Penetration:n/a|Special Rules:Team
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Rifle: Range:24"|Shots:1|Penetration:n/a|Special Rules:-
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Submachine Gun (SMG): Range:12"|Shots:2|Penetration:n/a|Special Rules:Assault
+ Infantry Support (110pts) +
Medium Machine Gun Team (50pts) [Regular (50pts)]
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Crew (3), Fixed, Team Weapon
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Profiles:
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Regular: Morale:9
Mortar Team (60pts)
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Medium Mortar Team (60pts) [Regular (50pts), Spotter (10pts)]
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Crew (3), Fixed, HE (D6), Indirect Fire, Team Weapon
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Profiles:
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Regular: Morale:9
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Medium Mortar: Range:18" - 60"|Shots:1|Penetration:HE|Special Rules:Team, Fixed, Indirect fire, HE (D6)
+ Artillery (110pts) +
75mm PAK 40 (110pts) [Heavy AT Gun, Regular (110pts)]
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Crew (4), Fixed, Gun Shield, Team Weapon
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Profiles:
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Regular: Morale:9
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Heavy AT Gun: Range:72"|Shots:1|Penetration:+6|Special Rules:Team, Fixed, HE (D3)
+ Armoured Cars and Recce Vehicles (160pts) +
SdKfz 234/2 'PUMA' Heavy Armoured Car (160pts) [Coaxial MMG, Regular (160pts), Turret Mounted Medium AT Gun]
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Co-axial Weapon, Dual Direction Steering, Recce
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Profiles:
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Regular: Morale:9
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SdKfz 234/2 'PUMA' Heavy Armoured Car: Type:Wheeled Vehicle|Damage Value:Light Tank 8+|Transport:-|Tow:-
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Medium AT Gun: Range:60"|Shots:1|Penetration:+5|Special Rules:Team, Fixed, HE (D2)
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Medium Machine Gun (MMG): Range:36"|Shots:4|Penetration:n/a|Special Rules:Team, Fixed
+ Tanks, Tank Destroyers, Self-propelled Artillery and Anti-Aircraft Vehicles (240pts) +
StuG III F, G, H and IV (240pts) [ MMG with 360 degree arc of fire, Casement-Mounted Forward Facing Heavy AT Gun, Regular (230pts), Shurzen armour skirts (G,H) (10pts)]
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Schurzen Armoured Skirts
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Profiles:
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Regular: Morale:9
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StuG III F, G, H and IV: Type:Tracked Vehicle|Damage Value:Medium Tank 9+|Transport:-|Tow:-
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Heavy AT Gun: Range:72"|Shots:1|Penetration:+6|Special Rules:Team, Fixed, HE (D3)
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Medium Machine Gun (MMG): Range:36"|Shots:4|Penetration:n/a|Special Rules:Team, Fixed
++ Roster Rules ++
Hitler's Buzzsaw: German infantry units equipped with LMGs and MMGs fire one extra shot (4 for a LMG and 5 for a MMG). It only applies to infantry units, not to vehicles or vehicle crews that carry machine guns
Initiative Training: If an infantry NCO is killed, roll a D6. On 1-3 the NCO is killed as normal, on 4-6 one of the other members takes over the squad and leads as effectively as before. In this case, the squad does not suffer -1 morale for losingg its NCO
++ Selection Rules ++
Co-axial Weapon: A coa-axial can be fired instead of the vehicle's main weapon, but not at the same time - the player must choose either to fire the main gun or it's co-axial weapon.
Crew (3)
Crew (4)
Dual Direction Steering
Fixed: Cannot be fired under an advance order
Can only target units at leat partially in their front arc
Gun Shield: If fired at from the front, crew is 6+ to damage
HE (D6): Hits are multiplied by the modifier
Hits against infantry that reacts going Down are halved rounding down
If able to fire both HE and Anti-tank, when firing from Ambush, must specify which round is loaded
D6 Hits, D2 Pin Markers, +2 PEN
Indirect Fire: Can target only units without minimum range
Requires 6 to hit on first attempt: -1 for each successive attempt if firer and target have not moved. If a hit is scored, all further attempts are at 2+
Can target enemy units even if friends are in the way, as long as it has line of sight
When firing at vehicles hits top armour and adds +1 PEN and +1 to Damage Rolls
Cannot be given Ambush orders
Can fire Smoke Screens
LMG Loader: For every LMG purchased for the squad, another member becomes the loader.
Recce: If fired at or assaulted can attempt to Escape
Schurzen Armoured Skirts: Anti-tank rifles and shaped charges never recieve the +1 penetration bonus for hitting the vehicle in the side.
Shaped Charge: Suffers -1 on all rolls to hit
Never suffer -1 penalty at penetration for firing at long range
Team Weapon: A minimum of two crew is required to fire at full effect. If only one crew is left, fires at -1 to hit and has -1 morale
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